![]() To water reflections/refractions, shockwaves, wind, and much more! You can use them for anything from color effects like grayscale, sepia tone to blur effects, to lighting effects like normal maps, shadows They are perfect for enhancing any game's visuals. Shaders are used to produce all kinds of graphical and visual effects for 2D or 3D. ![]() ![]() If you are already familiar with the purpose and setup of shaders, then feel free to skip to the next tutorial. Make sure you have an understanding of coding in GML as I won't explain it here. This first tutorial covers the basics of shaders in GameMaker Studio. Throughout the tutorials, you will find highlighted text which contains additional information. They are designed to be comprehensive, yet concise which means you may not want to skip over anything unless suggested, or you'll miss something important! I avoid repeating myself wherever possible to keep these short. I advise taking your time when reading through them and take as many breaks as you need. These shader tutorials were carefully written with beginners and amateurs in mind, however, this can be a difficult topic.
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